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Rage
Fighters
Fight through emotional chaos,
master your rage, and evolve
into something unstoppable.
A Ryzo Studios × Equimundo production
A Ryzo Studios × Equimundo production
Built by Aaron.
Played by everyone.
Rage Fighters is a melee fighter on Roblox set inside the world of Release the Beast. The conceit is that Aaron built it himself, to handle the emotional storm going on inside him.
The genre came from the audience. Boys who watched early screenings named the emotions immediately: anger, fear, shame, frustration. When we asked what kind of game they wanted, they said a fighter.
Know where
you're fighting.
EmoDojo
The training ground, where players first face the emotional enemies that have been running the show.
Rage Storm
Overwhelming, explosive, disorienting. Losing control of it is the real danger.
Toxic Zone
Where the inner critics live. Shame, self-doubt, the voice that says you're the problem. It's the most challenging zone in the game.
Real skills.
Real power.
Players unlock skills that work as game mechanics and as actual emotional tools. Every move maps to something a player can use outside the game.
Pause
Force field and teleportIn game: throws up a protective field and gets you out. In life: the moment before the reaction.
Breathe
Restore healthIn game: restores health and calms the chaos around you. In life: the physiological reset that changes what happens next.
Chill
Environmental advantageIn game: turns the environment to your advantage instead of your fists. In life: changing your situation when your head won't change.
Aaron's notebook.
Hidden pages scattered through the game show how Aaron built Rage Fighters, and how he folded real emotional skills into the mechanics.
Made possible by the Caring Masculinities Fund
A fund led by Gary Barker, CEO of Equimundo: Center for Masculinities and Social Justice, supporting organizations worldwide that engage men and boys to advance gender equality. Equimundo also provided visibility and strategic guidance throughout development.